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Some of the research material I ordered last week has just arrived--and just in time for a probably rainy Saturday that will have to be entirely devoted to running experiments. Today's stair number: 4
Heya! This confirms that u have the cushyest job in the whole world! You put my student bludgyness to shame. Also, I don't understand the stair count thing - is it some sort of weight loss program?
This is actually very serious!! Good video games are very well designed pieces of software. They don't just look beautiful, they are very usable (kids can do it!). They usually contain some progressive training elements that allow players to start playing without having through reading a 100-page manual or go through "introduction" lectures (as is the case for most business software), and learn without even thinking about it (the military is all over this aspect). My goal is to make sure people here experience computer software other than the "productivity" tools they fight with on a daily basis. Personally I study games as an example of interactive software, which has a whole lot of interesting properties and requirements not generally found in your everyday spreadsheet. I also think some games are valid platforms for research in a wide range of disciplines (for example for behavioral studies when people assume a secret identity, for social dynamics in online games, etc.) That being said, it's pretty cool to be able to study all these games... and that actually leaves very little time for true deep bludging ;-)
The stair number is just a funny statistic I have decided to record: how much exercise I get from living in a third floor appartment in a building that has no elevator...
The objective for MuSA_RT 2.0 as a holiday project was to use cutting edge software development tools and frameworks/packages to put MuSA.RT in the hands of anyone with a phone, tablet or computer (limited to the Apple ecosystem because of resource and time constraints). The version currently in the Apple App Store , although quite crude in many respects, achieves this goal, and will serve, time permitting, as a starting point for exciting explorations. 3D graphics and Augmented Reality Rendering 3D geometry that approximates the original MuSA_RT graphics was almost too easy, and as a result hasn't yet received the attention it deserves. There is much to explore and improve in terms of geometry and appearance (materials and lighting), and then efficiency. Similarly, the Augmented Reality (AR) mode is but a bare proof of concept, which only sets the stage for exciting explorations. The first question is of course: what, if anything, can an AR experience of MuSA_RT bring to the pe
Simply manage lists of prioritized items The second iteration of the Priorities App pushes further the minimalistic UX design and adds a new feature: lists of lists. I presented the motivation behind the app and the design of the first version in a previous post . Priorities App 2.0 is available for download on the App Store . The home screen looks exactly the same as in the first iteration. The model is completely backward compatible, and users who do not need the lists of lists feature will not even be aware of it. This was a strong design requirement for 2.0. The new feature is the ability to define inclusion relationships between any one item and any number of other existing items. From a user perspective, this mechanism provides a way to organize items hierarchically. Technically, it only amounts to a display/navigation convenience, as the underlying model is still a single master list of items. In practice an item can be a "subitem" of any existing item. This also m
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This confirms that u have the cushyest job in the whole world! You put my student bludgyness to shame. Also, I don't understand the stair count thing - is it some sort of weight loss program?
That being said, it's pretty cool to be able to study all these games... and that actually leaves very little time for true deep bludging ;-)
The stair number is just a funny statistic I have decided to record: how much exercise I get from living in a third floor appartment in a building that has no elevator...