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Showing posts from June, 2007

Campbell's Law

"The more any quantitative social indicator is used for social decision making, the more subject it will be to corruption pressures and the more apt it will be to distort and corrupt the social processes it is intended to monitor." Donald T. Campbell, 1976. (source?)

Two Processors

"In computer game design, you're dealing with two processors. You've got the processor in front of you on the computer and you've got the processor in your head, and so the game itself is actually running on both. There are certain things the computer is very good at, but there are other things that human imagination is better at." Will Wright, interviewed by Bill Moggridge in his book Designing Interactions , p. 373.

Games Students Play, and Make

Last semester (Spring 2007) I designed and taught a special session of CS201-Principles of Software Development for students pursuing a BS in Computer Science - Games at USC. The course, which centers around the development and realization of a collaborative class project , was featured in the USC Viterbi School of Engineering News , in an article titled: Games Students Play, and Make .

Radcliffe Fellows Press Release

The press release announcing all the 2007-2008 Radcliffe Fellows has appeared online -- (32 women and 19 men), or (18 humanists, 13 scientists, 12 creative artists and 8 social scientists) selected from 775 applicants. Elaine Chew and I form one of the two thematic clusters -- ours is titled Analytical Listening Through Interactive Visualization . Our existing interactive music visualization systems include MuSA.RT and MIMI .